Combinable System - A Technical Summary
Combinables are special objects whose behaviour differ from normal objects in a few different ways. * When two spawns of the same combinable ur-parent enter the same environment, they are automatically collapsed into a single object by the system. Thus any given environment only ever contains one instance of each type of object. * Combinable objects have an 'amount' attribute that normal objects do not, which determines 'how much' of the object's ur-parent the object in question actually represents.
For example, say we have a 'water' ur-object. We have two jars, each containing one quart of water. If a user now pours a quart of water from the first jar into the second jar, the system will automatically combine the two separate water objects (both with the amount '1 quart') into a single object with the amount '2 quarts'.
Combinable objects have two boolean settings which can be found under Base:Misc in the Tree of Woe: * "discrete" * Discrete combinables are things like coins, logs of firewood, or pebbels: there can be lots of them (thousands of coins, say) but they never break down into smaller pieces than one single coin. * Non-discrete combinables are things like water or sand -- which you can always sub-divide into smaller pieces. * "by weight" -- mostly useful for non-discrete items, this setting determines wether the system describes the object in terms of its weight or its volume: * Six pounds of flour * Three gallons of water
So the main three classes of combinables are discrete, non-discrete by weight, and non-discrete by volume. Only the latter two are currently implemented in our system. The first one is awaiting plural briefs, since it requires constructs like "Two thousand small copper coins." whereas the latter require only constructs like "Six pounds of butter." where butter is in the singular.
Creating a combinable is as trivial a matter as clicking the 'combinable' flag in Base:Misc in the Tree of Woe and possibly the by_weight flag. For your perusal, there are simple examples in Ur:combinables on Marrach and the Skotos Seven development server.
In the case of non-discrete combinables, the system presumes these to be 'loose' in the manner of water or sand; they must be in tight containers or they will spill. The +spawn command has been modified to automatically spawn a Generic:clothing:pouch when it is used on a 'runny' combinable, and the newly created combinable is modified to fit into the pouch.
The tightness of a container is also in Base:Misc. The flag is called 'tight'. Most containers should be tight: player bodies are examples of containers that are not tight -- they cannot 'contain' water or sand. Rooms are also not really tight: if you dropped water into a room it would spill.
Since combinables can only exist in tight containers, commands like 'take' and 'drop' don't work very well unless you happen to be possessing a tight container. Instead there are two commands to manipulate combinables:
* pour [amount] of [what] from [where] into [where] * e.g. pour one pound of flour from my sack into the barrel * pour [what] from [where] into [where] * e.g. pour from my sack into my barrel * fill [what] with [amount] of [what] from [where] * e.g. fill my sack with a pound of flour from the barrel * fill [what] with [what] from [where] * e.g. fill my sack with water from the barrel * fill [what] from [where] * e.g. fill my sack from the barrel
These should be operational on Marrach, though syntax is currently a touch twitchy: be sure to use 'into' rather than just 'to', for example. I'll fix this up later.
-- Main.ParWinzell - 02 Dec 2001 <br>
For flour at least, I see that 'ounce' is a recignized amount, but you can only see amounts in larger quantities. Might some form of detailed examine be usefull to give you the exact weight? Or a 'scale' object to view this? Just starting my morning playing.
-- Main.MatthewSeidl - 03 Dec 2001 <br>
You can see amounts in smaller units. You were probably just witnessing the coarse rounding effect in action. For example:
> look at my second sack<br> A plain fabric sack. Your plain sack is open. It contains eight ounces of flour.<br> > pour four ounces of flour from my second sack into my first sack<br> > look at my second sack<br> A plain fabric sack. Your plain sack is open. It contains almost a pound of flour.<br>
-- Main.ParWinzell - 03 Dec 2001 <br> %META:TOPICMOVED{by="ChristopherAllen" date="1048714854" from="Builders.CombinableObjects" to="Builders.CombinableSystem"}%